Chaos Fractal
- Yuki

- Mar 31
- 1 min read
"Cities may appear random, but in reality, they are made up of self-similarity (fractals) and nonlinearity (chaos)."
① Hierarchical design of scale 👉 This creates a "comfortable atmosphere"
② Network optimization 👉 Resilient to disasters and congestion
③ Blurring of boundaries 👉 Spaces with chaotic "fluctuations"
"Designing growth rules"

"A cultural hall without a central point"







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